Time-seeker missiles
It's probably more interesting if you can actually see backwards in time, and shoot at the blur indicating where your victim _will_ be.
Hmm... my first reaction was like "bah. That's just a funkier way to implement a teleport spell".
But in fact, with the right setting, it could become a very powerful concept.
There's the notion of success or failure (you try to shift into a desert, but mis-manage the heat and end up in a laval pit), and a whole skill-set related to this sort of travelling. And it doesn't necessarily have to be limited to "think the destination" in terms of locations - for some, thinking in colours, for instance, or smells or sounds (depending on class? race? school? whatever) could add a completely new dimension to the game.
Now the question remains whether that would be actually fun to play... But these are just a few rushed stray thoughts of mine.
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