Thread: Wilderness
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Old 01-16-2003, 07:04 PM   #1
Tavish
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Perhaps not advanced, but moreso questions regarding the wilderness concept.

Mud Wilderness - A vast locale that usually depicts the space between more concise areas.  Descriptions are either simple repeats of the same lines or dynamically generated.   Normally handled via coordinates and players have a much greater range of movement (no predetermined "only" path from A to B).

I was trying to look into the history of the wilderness system, perhaps the first known designs, the first public implementations.  Has it evolved much, or are there simply different takes on the same idea?

As I understand it there are some implementations that are infinite??  In what ways would this be handled, not from the coding aspect, but from the world design (outer space aside)?  

Obviously, with so many of the "new generation" of muds being devolped implementing a wilderness system, the idea is here to stay.  Just how far it can be taken is something that I find very intriguing.  Any insight would be apprciated.
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