I think graphical maps are a great addition to a players resources. While I speak only as to the feedback I've received from my players and results I've witnessed myself, it definitly seems to encourage players to explore and seems to up the "jazz factor" of it all. There's an element of satisfaction involved, I think, in seeing how the world is layed out visually (even if it doesn't always match every person's vision of it). I think mine is a little more what Molly is talking about, it's still in progress and [intentionally] doesn't show the more "elite" and secretive areas. Eventually what will happen is (and this will make more sense if you look at the map) when moving your mouse over the areas, it will not only tell you the name of the area (like it does now) but also some general storyline information. Map is at
--Validus
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