Re: How not to be still-born
You know, there's no way around it really. In general you can either do everything yourself, or get a team together. You have outlined the pitfalls of the latter in the OP. An alternative to the former is to do everything yourself but get some help at key points from 'temporary' developers -- so you don't have to stress out about whether they're 'on the team' or 'off the team' or 'with it 100%'. They're just doing that one small part for the game and maybe will do something else in the future.
Making a good mud takes a lot of time. A really easy example is God Wars II -- officially still in beta right? You can read KaVir's progress journal at their forums and it goes back five years.
Maybe your scope is too big at the moment. People underestimate how long even a small game will take. So perhaps you could consider making a small game, a 'niche mud', before doing your dream super MMO project.
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