Re: What types of games are impacted the most by permadeath?
I'd agree with this. The purpose of permanent death as a feature is fairly straight forward. The purpose of circumstantial permanent death is less clear. Why should execution sentenced by one clan, or refusal to resurrect by another clan add anything to the gamplay/environment of the MUD when typical death means nothing. In my mind, this seems as though it would (if anything) empower admin or favored characters/clans to have the most ultimate advantage in a MUD without persistent permanent death: they can destroy other characters, permanently, whereas the other clans cannot possibly act in kind.
I can't claim to have played the game at all, and it may create some interesting dynamic that isn't evident to me, but I lean towards thinking that partial implementation of permanent death is the weakest approach in what is typically a black/white issue.
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