For those more common Quests. Make those have effect in game world.
If Weaponsmith wanted some special metal delivery from distand and hard to get place. Make one special metal weapon appear to him for selling (withing next few days), and only then.
Put those quests to make difference in world.
Nothing is more boring than hard and world-saving-quest, what has no effect to game world and other players. Only sign would be special item, and every other player are carrying that "unique" item, because they have also done that exact same thing as you.
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