Re: Developing from scratch
The original statement was not that I (or anybody else) could recreate any given game, its rules, and its content, in a very short time. Thus the 'not all games are equal' stuff is a strawman argument. It was about recreating the code equivalent to a typical Diku mud. And if you take a codebase like Merc you can quickly see that most of it is simply not necessary if you use a higher level language to implement the same commands and features. And once you've done that, you have a code base that is far quicker to add new features to than if you stick with one in C where you have to treat strings as arrays and handle all your data structures yourself.
Last edited by Kylotan : 08-16-2010 at 02:07 PM.
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