Re: What makes the perfect _Necromancer_?
You forgot:
1. Necromancers may communicate with the spirits of the dead, whether in a benign sense, as a socially accepted phenomena, or in a malicious sense, whether involving human sacrifice, intervention of evil Gods, or simply inherently forbidden on account of how it distrurbs those who have come to their proper rest.
2. Necromancy may entail several party central abilities or specialized prots (listed in previous posts that I won't bother summarizing here), which may add to the partying ability of the class.
3. I like shinies.
4. People who operate on cadavers are inherently bad and should shunned by society, except where most of society worships some evil divinity.
|