Thread: SSET in SMAUG
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Old 08-01-2002, 12:15 PM   #4
Nostrum
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I gave the mud a rest for a while, and when I came back and tried again I found the same problem. I finally got the code to compile after getting some help from the posters here. I can sset all fields without problem until I get to the code field. I get an error message stating that it isn't a skill or spell, but the code is there, compiled and ready to go or so I thought. I can go to the .txt file and modify it from there and then run a make. Then I reboot the mud and try the spell and it states, the spell has no affects. If I use slookup I find the spell now has null in the code field. I missed a step somewhere and the thing is I don't know where. It is not a spell that modifies a stat so it shouldn't need an affect. The spell is an area attack. All help offered is greatly appreciated.
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