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Basic MUD security for admins and novices
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05-02-2002, 08:37 AM
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Seth
Senior Member
Join Date: Apr 2002
Location: Ede, The Netherlands
Posts: 271
Alternatively, code an SSH socket in your codebase because telnet is known to be insecure. The most ideal thing being a codebase only accepting SSH connections for imps/imms. Telnet connections for anyone but players would/should be refused.
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