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Old 05-02-2002, 08:37 AM   #3
Seth
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Join Date: Apr 2002
Location: Ede, The Netherlands
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Alternatively, code an SSH socket in your codebase because telnet is known to be insecure. The most ideal thing being a codebase only accepting SSH connections for imps/imms. Telnet connections for anyone but players would/should be refused.
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