The point of physically coded races is to provide diversity, and this diversity is more important in a non-RP mud than in an RP one. In an RP mud you can "pretend" to be anything you like - you need very little in the way of actual coded features in order to be successful. Obviously an RP mud can benefit from such features, but they are not critical.
A non-RP mud, however, must rely far more on the game itself to provide the entertainment. This means that the game must have more depth if it wishes to be successful - because the game itself (rather than the people) provides the focus of play. Players are less likely to "act out" different roles, so you need to find other ways to encourage them to be different. You can do this with races or classes, or some form of advanced customisation - it doesn't matter. The point is to create diversity, so that every character isn't the same.
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