Thread: Remort Systems
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Old 06-27-2006, 04:47 PM   #3
Fern
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Most of the games I have played which have incorporated a remort system have faced tremendous balancing and bias challenges, none of which lead toward a happy playerbase.

If it is too late in your design to back away from classes, consider replacing the remort direction by allowing the addition of sets of non-class skills and spells at specific points in the process, without requiring the player to lose a pre-ordained class or compromise strategies of skill development.
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