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Old 04-02-2008, 11:08 PM   #149
Valg
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Join Date: Apr 2002
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Re: Guidelines for an RPI mud.

And if we posted this discussion on the Diablo II forums and told the players to come register here, the number of players who think any form of roleplaying is a waste of their time would grow. That's kind of a silly argument.

The reason Armageddon-style viewpoints are not in the majority is simply because a relatively small number of people play that style of codebase.

A much larger subset of players play games where roleplaying is expected/mandated, and are generally confused as to why they are decreed to be not "roleplay-intensive", especially when the list of traits (i.e. hard-coded crafting system) allegedly defining such an experience seem rather arbitrary. Why is crafting important, but hard-coded political systems (hierarchy, voting if applicable, power structure, etc.) not mentioned? Why is an unrealistically slow pace of combat so important? Why are day/night descriptions important, but weather-dependent or seasonal descriptions not important?

The only consistent answer I've seen is essentially that this is the feature list you like. Which is fine, but not binding on the community.
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