I don't know if we fit all of your criteria, but...
1) Dartmud is one of the original classless and levelless muds.
2) We have a decent pbase.
3) We are an RP mud.
4) While we have no Assassin's Guild (at the moment), we have a feudal system which employs assassins. Our gulds are player run, so an AG would have to be started by a player. Your best bet is to join a castle and become a House assassin. In fact, that's about the only way you'll learn the proper skills (unless there's a rogue assassin out there recruiting an army of evil). Unlike most muds where Thieving skills are learned as part of a profession and treated as just another class, the thieving skills are held in contempt by most players. If you want them you will have to be discrete and circumspect.
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