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Old 04-15-2006, 12:03 PM   #2
Baram
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Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
Baram is on a distinguished road
is developing a new game known as .

Our code base is completely custom using the Rapture engine developed by Iron Realms Entertainment.

is set in a fantasy setting upon a set of islands. Two different cultures live here, the Savages that have always been there and the new "Civilized" people that came from over the oceans. The Savages are a spiritual group of people attempting to live in harmony with nature, where the "civilized" have mastered some of the basic sciences, such as simple mechanics and explosives, but not yet into the realm of things like guns and cannons. Main sources of conflict will be Savages vs. Civilized and science vs religion. Some of the civilized people still worship the gods, while others believe that science is the only true source of enlightenment. This causes conflict amongst themselves. While the savages are mainly spiritual, some of them may soon decide the old ways are wrong and science is the key to life... again causing problems from within themselves.

PvP will be a big part of , but not the only focus. We have designed a very flexible and in depth political system that is fully controlled by players. Political parties, guilds, sects, and even Divine orders are all CREATED and run by players. The ultimate goal for players that enjoy the political side is the creation of their own city... though it is not a task that is easily accomplish it IS possible.

The true focus of is customization. We have designed a balanced classless system. Not a single class system, but a truly classless one. Players can choose what skills they want, to fill their common and professional slots. What skills are available to them is based off what other skills they have, and what rank they are in those other skills. While harder to balance from an administrative side, we feel the extra work put into such a system will give far more enjoyment for players. Each player is allowed only three "professional" skills which can be combat, trade, crafting, etc in nature. Ever wanted to just play a true merchant and not fight? Well is giving you that chance. You can forsake all combat skills and only take trade and crafting skills! Of course, you better be a good merchant so you can hire a few bodyguards.

Our crafting system will be extremely extensive, allowing almost everything to be designed and created by players. Players will be able to submit their own designs for items, and once approved they will be able to create as many items with that design as they wish, as long as they can afford to build them. Even player housing and ships will utilize the player crafting system. If you want to build a house, you'll need to hire a carpenter to build the rooms before you can redesign them to look at you want them to!

We are hoping to start Beta Testing by the beginning of 2007, but are not yet at a point where we can really give an exact date.

Please visit our for more information. Feel free to create an account, introduce yourself, ask questions and even give us idea's. We will always give feedback to our future players, and many times will use idea's that we think will fit in with our worlds.
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