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Old 01-20-2006, 02:23 PM   #192
Valg
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Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
Agreed. If the system is deisgned with any modicum of care, pure-skill can trump pure-money. But it's not like you send in the $100 and then contract Newbie's Amnesia. You spend the $100, and now you have all the player-skill you've always had, plus a new infusion of character-skill. Anyone who used to be even with you just fell behind.

This is, of course, the goal. If spending money didn't strongly influence how often you win, few people would spend the money. Purely cosmetic perks wouldn't sell at nearly the same rate.

Back to the checkboxes sub-discussion, would this cover all games?

( ) Optional payments can influence gameplay.
( ) Optional payments access otherwise unavailable gameplay.
( ) A one-time payment is required to continuously play.
( ) Recurring payments are required to continuously play.

Examples:
Carrion Fields: n/n/n/n
IRE: y/n/n/n
Threshold: y/?/y/n (I don't fully know how their perks system works.)
Gemstone: y/y/y/y.

I think this covers what the_logos wanted, based on earlier posts.
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