Thread: Hello out there
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Old 02-11-2004, 10:00 PM   #3
Maia
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Join Date: Jan 2003
Posts: 13
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The single best thieving system I've come across to date is that of .   Burglary, shoplifting, pocketpicking, coshing-em-and-nicking-all-their-stuff, you can do it all, and make a career out of it without ever once taking a life.  It's been a while since I've played there, and I'm afraid I can't remember whether such nefarious activitiies themselves earn a character xp.  What I do recall is that Discworld boasts what it calls a TaskMaster system, whereby every use (or attempted use) of a skill has the chance to imiprove the character's facility with that skill.


The likes of , , or take this concept of skill oriented development even further.  These games have no generalized experience points.  Want your character to become a beefy warrior?  Get out there and bash things up.  Want them to become a stealthy thief?  Get cracking those safes!  Your character gets better at doing what they do by doing what they do.  I dearly wish there were more games out there going this route; I now find train-n-prac or learn-as-you-idle games clunky and unrealistic by comparison.  


One last suggestion as to how to avoid killing kobolds to improve your pickpocketing: you might like to try roleplay intensive games such as , or , which place emphasis on the development of your character as a fleshed out, living entity rather than just the improvement of a set of statistics.


Good luck with your search for the perfect Mud, and if you find any gems out there, let me know!

Maia
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