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Old 05-31-2003, 06:10 PM   #29
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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Nice red herring. I'll bite anyway. I'm not willing to express an end-all be-all definition of what is and isn't a mud. I consider some degree of persistence to be necessary, but then, one could say that Warcraft III has some persistence because your wins and losses are persistent.

I'll just say that I don't quite consider Half-life or Warcraft-style games to be muds, and I don't think I'm alone in that opinion. Still, I'm hardly going to be dogmatic about it. If you want to call them muds I'm not going to spend much effort, if any, objecting. If you want to include those as muds then I don't have too much of a problem saying you could create an AI capable of fooling someone for awhile. Still, over time, people adapt new strategies and it's unlikely we're going to see mobs picking up on those new player strategies by themselves any time soon.

--matt
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