Thread: New MUD Idea
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Old 10-16-2002, 02:08 PM   #5
Letum
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Join Date: Apr 2002
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Hello-

Thank you for all of your responses! This is very useful. As for what I have been watching, actually, I have been reading the Hornblower saga by C.S. Forester, and watching the Hornblower series on A&E. Still, very good stuff!

As for the MUD, yes it would have to be very expansive and it would rely on a large playerbase. I think, to make the game a little more even for all ships, captains would be able to leave orders posted on a board for the crew to cary out. And, maybe it would be a little-bit turn based, so that you play for two hours each day. That way, the crew would know what time to be online, and could schedule for it. Maybe, there would be one 4-hour turn each day, where everybody would log on, and play the game in real-time. In otherwords, the crews would cary out duties as they would in a 24/7 MUD, except they would only have 4 hours to do it in each day. Or, perhaps each day in the MUD is four hours, and there is one MUD day in every regular day. This way, players would know when they had to get on, and players would not have to be on 24/7.

I think this MUD would be a very strict RP MUD. You play the life of a sailor, and must act as a sailor would. For instance, "Yes sir!" would not be good sailor talk. "Aye, aye sir!" would be correct.

To make this MUD interesting, I think I would need to perhaps advance technology as the war goes on. So, maybe I introduce new war procedures and protocols that someone has "invented" at a certain date. Weapons could advance as well.

This MUD would be entirely based on group play, however, with one 4-hour turn per day, everybody will have a scheduled time to get on, so the groups will show in masses, and people will be able to schedule around the group play. A dedicated captain that ison hand every turn can keep a ship afloat and run it well.

I don't know about the on-shore infrastructure being automated. Obviously, I am not going to map out all of Spain, England and France. Most likely just port cities. At the port cities, captains will have to be able to pick up food, and exchange it for money, and that would be automated. However, if crewman have ships leave, they need some sort of place to go to have a good time on land, such as a casino, bar, etc...These would have to not be automated.

As for the final think, the space MUD, cool! I didn't think about space, because I believe htere are enough of those out there already. Also, I like the Hornblower series and I study the Channell War as a habit, so I think I'd keep it as a Channell War MUD...However, it's good to know that I'm not a looney and someone else had similar ideas.

Thanks, tell me what you think of my "fixes",

-Letum
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