Protection against things like hacking and denial-of-service attacks is likely to be handled by the hosting provider (protecting the entire machine) rather than the individual mud.
Cheating prevention is going to be handled on a case-by-case basis, as part of the mud itself - if you don't want players to do something, you either modify the code so that such an activity isn't possible, or you set up a rule threatening to punish those who perform said activity.
|