Re: How many muds have permadeath?
I play on a MUD with permdeath, and I must say it's the best experience I've ever had (and the permdeath is part of that). By permdeath, I do mean the one-strike-you're-out permanently type of permdeath. Here are the advantages of a system that utilizes well-done permdeath, as I see them:
You rarely end up with two or three top characters owning the game for everyone underneath them. The top characters tend to cycle as the ones on the top die.
Players of beloved characters tend to more seriously consider their hunting, fights, training and PKS, as there is always the possibility such will backfire and result in your own death.
Risks are actually risky, and adrenaline-inspiring.
When you kill someone, they're dead. They don't come back the next day and taunt you and cause trouble for you.
When coupled with an RPI environment and an RP-focused OOC environment (taking emphasis away from levels/skills), I really have not been able to find a higher level of immersion. Yes, I think taking away permdeath would take away the level of immersion. What is the value of a character's life, if death is meaningless?
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