Re: Revolutionary New OLC and Scripting
I find Scandum's method to be more elegant, as well as more "proper". As for the scripts, the trace feature is indeed neat, but the syntax screams "coder" whereas I think in-game scripting should be more builder orientated. If you need a coder to make all the scripts then the benefit of the system is largely negated in my eyes. If you need a coder to do the scripts it's just as easy for them to write them in C.
|