Both Harshlands (where SoI's code developed from) and Armageddon have think because it's a valuable RP tool. It's been a long time since I played a H&S for any reasonable amount of time (and cared to remember much of the experience afterwards), but I seem to recall the command in a few so I'm not certain it's origin isn't in the original DIKU (again, it's been a long time since I messed with DIKU as well so I don't recall off-hand).
As for the above post about a solitary role in SoI (or any RPI for that matter), that's where think becomes even more important. It's a gauge for your motivations since talking to yourself doesn't really make sense unless you're playing a bit of an oddball. How else are your actions to be understood by staff if you don't think?
Just my take on it.
Jason
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