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Old 10-27-2005, 09:59 PM   #6
prof1515
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Join Date: Aug 2003
Location: Illinois
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It depends on the type of MUD you're playing. A well-designed area on a MUD need not have bells and whistles, nor need it be complex. Sometimes, it just feels right in the context of the game world and exhibits quality over quantity of features. That's a difference I think a lot of MUD builders and players overlook. They go "Oooohhh" and "Aaaahh" over the obvious and ignore the greatness often found in far more subtle aspects.

Take care,

Jason
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