Thread: MUD Features
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Old 01-29-2006, 12:42 PM   #2
Fishy
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Join Date: Apr 2004
Posts: 42
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If I login to a MUD that has only skills/spells that are used for
combat/food&water/teleportation/boast defence/boast attack it's a major turn off.

Most of them are basically do X damage display message Y, +effect
effect: hold for 1 sec/do X damage over Y time(poison)/knock down/reduce attacks of target/etc...

I want something different... I like something more, for example in Coffee Mud you get access to a lot of trade skills (paper making, jewel making, planting, farming etc...) Although I do not like the way coffee mud makes it repetitive and boring.

While this might not seem like a first impression I personally believe that most people do tend to write: "skills" "spells" to see what their character will have access to in the future.
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