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Old 05-13-2003, 10:15 PM   #6
justadot
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Join Date: May 2003
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Well, the problem is, a single MudOS seems are not powerful enough to accept 2000+ players, since the interpreter of LPC eat large amounts of CPU usages.

As the matter of fact, a world running on one server or two are not very important, but how to assign each task to the threads that the world needed seems more significant.

In fact, my question is how to distribute the tasks, by area? or by functions?
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