Well, I do not know how low you really are on memory, If your admin says it's alright, it probably is, so go ahead. If you want a work-around, why not do the following?
Just add an "grall"-trigger (or whatever your codebase uses) to the mobs, so the fighting starts whenever someone enters the room. This way, you won't have all mobs in the area constantly fighting but only those really around the players. That means also you will not run out of mobs in more distant parts of the area because they are all killed before the players arrive there.
Hope this helps a bit
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