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Old 04-21-2013, 10:35 PM   #62
scandum
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Join Date: Jun 2004
Posts: 315
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Re: Do MUDs need to be "brought into the 21st century"

If you play an old school game like Zorg or Adventure you'll notice that MUDs moved from being exploration games to being achieving games.

Both in MUDs and MMOs the game worlds are deserts, in the case of MUDs builders try to write pretty descriptions to make it look like something, in the case of MMOs artists try to paint pretty pictures to make it look like something.

MMOs are likely to eventually incorporate physics engines and generate images which would allow for a more dynamic and interactive world. MUDs have an advantage here as rather than complex graphics they only need to generate acceptable descriptions, which is still quite a challenge.

The next stage for MUDs is obviously the handling of physics and the automatic generation of meaningful descriptions. However, the complexity of this is so great that it's highly unlikely that it will ever see the light of day.
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