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Old 12-29-2004, 02:42 AM   #44
 
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Sure it is. It's got the same features and role-playing style that I find unenjoyable on Armegeddon. Last time I played Threshold (which was ages ago) you were punished for using the OOC channel too much, that may have changed. And the other stuff I mentioned in the post to Sanvean.

Permadeath certainly can't be a requirement... rather the immersion requirement I suspect is to implement the world realistically (realism along the lines of the underlying fantasy obviously). In a mostly deathless world like Vampyre or a world where resurrection or cloning is commonplace and part of "reality" would make permadeath "unreal" and non-immersive. So no that can't be a requirement, as neither would a definition requiring all RPI muds to meet the ridiculous notion that everyone is telepathic and can send tells to each other, or require the stage to be in a desert world.

You know the first implementor of an RPI mud to use the term RPI stated emphatically that who and score were OOC and didn't belong in an RPI mud. Hey it's a great point following right along the line of global channels. Where's that leave Armegeddon? In strictly non-RPI land. That is if you follow the specific criteria rather than a more reasonable and sensical analog criteria.

But yes Armegeedon has levels too. But I'm now repeating myself. It's meaningless distinction of game mechanics that have absolutely nothing at all to do with "intense role-playing" or the style of game. Whether you know OOCly that you are a level 10 thief on Threshold or you are a level 47 pick-pocket on Armeggedon doesn't make the experience any more intense or immersive. Whether it's hidden or open to inspection maybe. So what's the deal with the anti-immersive Armegeddon stat command? See above.

Well yeah we've gone full circle. Those who enjoy Armegeddon would be far far more likely to enjoy Threshold and vice versa than they would TrekMush or Shangrila. I'm not talking theme but role-playing style. Both Threshold and Armegeddon implement RPI style games, the others clearly don't. It's also apparent they have far less in common with Hack-n-slash games than do Armegeddon and Threshold. BTW neither refer to themselves as RPI muds. Doesn't mean they aren't though.
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