Thread: Beyond Telnet
View Single Post
Old 08-25-2006, 03:08 AM   #6
Hephos
Senior Member
 
Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
Hephos is on a distinguished road
Well, it won't be that hard to detect users that use invalid clients (if we want to actively do it).

Simply add a new quick check that the server sends sometime during game play, and if the wrong answer is received a warning is sent to immortals. (This could be changed fairly frequently and without warning).

This ID check could be changed VERY SIMPLY from our side, but on the illegal client side the user would need to sniff up the code (to know what is sent) before they log in every time and change the code in their client, or face a chance to get detected and banned/deleted. On their side it will be a pain in the butt. But very easy for us.

However... i'm not so sure it is very wise to prevent other clients. We're still thinking about it. The main reason is to prevent triggers, bots and other boring things.
Hephos is offline   Reply With Quote