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Old 01-10-2004, 04:55 PM   #10
Mephistophales
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Join Date: Jan 2004
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Mephistophales is on a distinguished road
Good and Evil are concepts created by the masses. They go much deeper than this however. In virtually all civilizations Good equals Charity while Evil equals self-serving.

When crafting a Pantheon (If you have one) pay attention to your concepts and you'll find this to be the case 99% of the time. The reason for this is because it's viewed "good" by society to give to those who are less fortunate than yourself.

In a Mud with effects that are based on the alignment of a character you have to have coded ways of alignments to be determined. This falls heavily on the players to take into consideration. A character can have an alignment of "good" yet be self-serving. They have to stop and ask themselves if this is appropriate. Many will try to find moral loopholes. These kinds of things really are inappropriate though.

Is murder an act of good or evil in your MUD? Does it even matter? What exactly is the purpose of your alignment code wise?

But we're talking about the roleplay. Thus, alignment (which has to be coded) falls upon the players and a very detailed explanation by the staff of what it means. Making sure they understand the morals of the gameworld.
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