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Old 04-24-2006, 11:55 AM   #6
tehScarecrow
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Join Date: Jun 2004
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Sounds great. I think the best of the best mud combat systems make advantage of the room size being stable and think of it like a game board, viewed top down, as opposed to this borderline "3d" stuff that attempts to show you things from your character's perspective and thus greatly limits what you can see going on around you.
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