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Old 03-12-2008, 01:28 PM   #38
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Looking for an RPI, where the 'I' stands for "Immersive"

It's not so common, as most muds try to make themselves stand out, and claiming that you're like another game isn't a very effective way to do that. But it does happen from time to time, with muds claiming to be "Diku-like", or "GodWars-like", etc.

And I've got to say, I wouldn't be too impressed by someone advertising their mud as "GodWars-like" just because it featured a war between gods. But what qualifies a mud as being "GodWars-like"? Is it just the codebase? I would say "no" (after all, God Wars II is written from scratch, as I still consider that to be a "GodWars-like" mud). Equally, if someone downloaded the GodWars codebase and removed the signature GodWars features, I wouldn't consider it to be "GodWars-like" (even though it would still be a GodWars derivative).

Likewise, if you downloaded the RPI Engine and used it out-of-the-box to run a roleplaying-enforced mud, I think most people would consider that an RPI. And if you created your own mud from scratch, but duplicated the signature features of that codebase and ran it as roleplaying-enforced, I think most people would consider that an RPI as well. But if you downloaded the RPI Engine and turned it into a pure GoP non-RP mud, I don't think anyone would consider that an RPI - but at what point during your modifications would it cease to be an RPI? I guess, like many things, that would be a matter of personal interpretation.
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