You can't look at MUDs as a checklist of features. Saying, "I have a mage class" is almost meaningless because it tells you nothing about the mage class. A MUD with a single class could be deeper and more wide-ranging than a MUD with a thousand classes. MUDs are single products/services, not a bunch of disparate ones lumped together.
What you're doing is the equivalent of dismissing Go because "there are only two kinds of pieces." (I'm NOT comparing Medievia to Go in terms of beauty/depth of the game, but the process of reasoning you're using to dismiss Medievia is the same as dismissing Go for that reason.)
--matt
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