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Old 11-28-2006, 10:00 AM   #19
Kastagaar
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I was actually being semi-serious. Allowing that degree of movement allows for the implementation of complex rooms. While I wouldn't necessarily advocate using all of the available directions for each room (unless, possibly, you were flying in the wilderness), it would allow for some other possibilities for more complex rooms.

For example, one could imagine a tall, wide hallway which leads north to a reigning monarch's audience chamber, and south to the portico. While rooms to corridors lead to the east and west (and possibly other corridors to the north-east and north-west), these exits pass under stairs which, in turn, lead to more corridors (up-east, up-west, and so on).

(for those that have played Suikoden V, I'm actually describing the hallway to the audience chamber in Sol-Falena castle).

Now, normally, even with 8-directional movement, this would have to be broken down into at least three separate rooms, even though they are conceptually the same space.
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