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Old 04-28-2002, 05:28 PM   #2
Robbert
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Join Date: Apr 2002
Location: #### Paso, Tx
Posts: 89
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Try
, it has what you seem to be looking for:

MAGIC - a very involved, event handled magic system. Spells are unique, and very well thought out. I will not, for reasons of spoiling, go into more. Suffice to say that, when magic is used within the game, it is talked about for quite some time.

COMBAT - again, event handled. Using our combat-emote system, you describe what you are doing, rather than a simple 'kill goat' command. Our code parses your sentence and figures the actions based on keywords, then determines the success of that attack.

ROLEPLAY - it's not just a saying, its required. You don't gain experience from killing things. Rather, you gain it by interacting with others (RPXP). You can gain thru exploration as well, but RPXP is the main experience gaining system.

HELPS - there are over 1000 helpfiles, all handled by a detailed engine. You can search through them, index them, or call up random helpfiles. Helps are maintained regularly, and have a 'last updated' field to assure you that 100% effort has gone into them.

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