Re: Looking for a Balance/Affliction based MUD
I think you might be confused as to what the OP is looking for in the combat system. IRE games (Lusternia/Achaea being such) use the same balance/affliction system that Avalon did/does, and I believe the Simutronics ones use as well. Each action (well most, and all aggressive ones) takes an amount of "balance" (or equilibrium for mental tasks) and you cannot do another action that takes balance until it is regained (many actions require both balance and equilibrium). The time for actions are different, and skills/stats/etc can also slightly adjust the balance times for actions. Definitely not a turn based system, if we're fighting and you leave for lunch you're dead.
To the OP, IRE has two new games coming out soon that might be of interest to you. Midkemia Online is using a new combat/skill system, and Tears of Polaris is using a modified version of the combat system you're used to with a new skill system.
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