Re: "End game" content?
Definitely sounds like an interesting MUD I've thought about checking out, but been too consumed with RL and keeping Aarchon up to date We have quite a few similar features that you mentioned, although probably not as complex.
I guess what I meant in regards to the better equipment comment was that if things keep getting "better" you eventually just make god-like characters. We have a strict quality control system so that no equipment can be too powerful as well.
Maybe the root of the problem here is our player base is a bunch of addicts *grin*
Can you elaborate a bit on your achievements system? That's something I'm pretty interested in us implementing.
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