Thread: Death Systems
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Old 03-02-2003, 07:46 PM   #3
Eagleon
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Location: Milwaukee, WI
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I think I need to emphasize the "meaningful death" benifit that Valg pointed out above: Realism of environment brings realism of RP. It's my primary reason for playing permadeath MUDs. Some place where you can run to the healer and get your kid or a fallen soldier revived simply isn't going to fear death the way we do. It's silly. If you don't have permadeath, the realistic way of RPing a death is in fact not RPing it: carrying on as if it were a normal occurance, because it is. Personally I don't think non-permadeath MUDs very interesting. I try not to play them: the one non-permadeath mud I play was the first mud I played. It's like my home, and it's also pretty well made.
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