Thread: Death Systems
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Old 03-02-2003, 01:17 PM   #1
Crystal
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Join Date: Aug 2002
Name: Crystal
Location: Pennsylvania
Home MUD: Advent of the Mists
Home MUD: Advent of the Mists
Posts: 134
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I saw a thread for something similar from back in May of 02, but I wanted to open up a new one to cover more areas.

The IMP's on my MUD have been debating this discussion back and forth for a while now and we never seem to come to an agreement. We're trying to figure out the best way to implement a death system, where people can still have fun for a length of time.

They want to do the permadeath system, and I don't. I've never played one so I've never honestly seen one in the works. But to me it seems almost futile to build up a character or an environment, to have it killed so easily.

On the other hand, one of us suggested creating a system where some of their points, etc, were carried over to their new character. (Strictly roleplaying related points, not character stats).

For those who have created a permadeath system, what is the advantage in having one? How do you deal with people who are upset about losing their long time character? Do they get to carry over anything to a new character? Is there any chance of resurrection? How often do people experience permadeath? Does anyone suggest a better death system?

I may not have such a hard time with permadeath if there was a slight chance for resurrection as well.

I read in the previous thread, that someone implemented a way to reward the player of a well known character who had just died, by giving their new character a little something extra. Does anyone ever complain about favoritism? What types of things are you willing to give the new character?

Any ideas/discussion is greatly appreciated.
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