Personally, I think restrictions - social or otherwise - are just common sense if it's an RP game.
Age of Reptiles taught me that; if there are no - or few - restrictions of any kind on PK, then feuds are far too prone to getting out of hand and decimating the whole MU*.
There's a self-imposed ban on PK if it's avoidable at AoR now; we've seen how bad things can get if there isn't such a restriction and we'd rather avoid going down a route that enevitably frustrates and drives everyone away.
Yes, we have conflicts all the time; it's part of the nature of the MU*. But we try to resolve them without PK.
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