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Old 09-23-2004, 11:54 PM   #11
Saren
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Join Date: Jul 2002
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I would agree with this sentiment. Any system of purely coded PK enforcement rules is going to have loopholes. Even things like automated justice systems that have previously been mentioned can and have been exploited for greifing purposes. Even games which physically don't allow PK still often have loopholes to grief and kill other players. (healing a mob they are fighting, training mobs onto them, etc).

The best solutions I've seen for PK restriction are muds that have a player run government. Sure, you can break the law and kill some random newbie, but you will be hunted down and pay some serious penalties for doing so, possibly being jailed for a certain significant amount of real-time, loseing face with your guild and possibly being kicked out or demoted, or being banished from the city the crime occured in on pain of death.
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