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Old 05-13-2008, 08:04 AM   #8
Milawe
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Join Date: Jan 2006
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Re: Quick, short descriptions

Yeah, it's kind of a toss-up in how much information you want to give in a short description before it's no longer short. I was sort of thinking that in this case, once you use up the bag of Miracle-Gro, the item would basically dest simply because it's used up. The bag is really no longer necessarily, but instead of making people RP the mundane aspects of gardening (such as throwing away the empty bag), I figured it would be better just to destroy the item as it's used.

Yes. Anyone who gardens can identify a bag of Miracle-Gro from a long ways away, though lots of generic brands try to mimic the Miracle-Gro bag for marketing purposes. You only have to see the bag once to forever have it imprinted in your brain. (Well, that's how it was for me. I grew up with an avid gardener.) I'm having a hard time deciding on what I think is more appropriate. Sometimes, short descriptions are used to convey things that your character would know that you (the player) might not know.

Now that's a really good idea. You need to see it once, and then you basically know it forever. (Assuming that there's no solid blows to the noggin.)
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