I would suggest that any mud which has a "best melee weapon" has a balance issue that needs to be addressed. Each weapon should be designed with its own strengths and weaknesses - eg a shield should be an effective defensive weapon, but give poor offensive options, while a bastard sword should have the advantage of being usable in either one or two hands. Whip and nets shouldn't cause much damage, but it should be possible to entangle your opponent with them. And so on...
Of course it also depends on the theme. A Star Wars mud might well have a very powerful lightsabre weapon - balanced against the fact that melee weapons aren't very good within that theme.
Re Terloch: You have "polearm" as a weapon? It also seems a bit strange to have battle axe, great axe, hand axe, lochaber axe - and then just "axe".
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