Thread: Graphical Muds
View Single Post
Old 02-19-2005, 01:52 PM   #6
Kylotan
Member
 
Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
Posts: 174
Kylotan is on a distinguished road
Send a message via ICQ to Kylotan Send a message via AIM to Kylotan Send a message via MSN to Kylotan Send a message via Yahoo to Kylotan
Well, there's your problem right there.

Most muds are built on existing code bases, and there aren't exactly all that many graphical mud code bases available. Writing a new codebase from scratch is not hard but certainly tedious, and adding a graphical client on top of that adds a whole extra piece of software that you have to develop. So really, it's a lot of work. On top of that you probably find that the people in the MUD community don't care all that much about graphics, and the people in the game development community often don't care much about MUDs, so recruitment is non-trivial.
Kylotan is offline   Reply With Quote