Re: Developing from scratch
I agree that a mud is in constant development, which is why I didn't use the term "release-able", but "fully playable". Obviously the value of that term is relative, too - technically my 16K mud was fully playable, but it wouldn't have kept people entertained for long.
Within the context of this thread, we're comparing "starting from scratch" against "using an existing codebase", therefore it makes sense to compare equal feature sets. If you want features X, Y and Z, you need to compare the effort involved in writing them from scratch against the effort involved in downloading and modifying a codebase that has some or all of those features built-in.
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