Re: Developing from scratch
The six month time frame mirrors my experience as well. Alter Aeon was online for testing and building after about six months, and I declared it officially open somewhere around 10 months. That's not to say that it was great at 10 months; but it was definitely playable, fun, and had a decent playerbase.
In spite of being a poor college student, I somehow managed to save archives from that time period on floppies, and a few years ago I collected every backup and disk I could find and added them to my permanent archive. Occasionally I'll boot up the november 1995 version and let people play on it so they can see how it's changed over the years. Even for me, its quite a blast from the past.
-dentin
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