Kavir, you consistently refer to MU*s as 'competitive games'. I am not familiar with IRE's particular offerings myself, but many games on the TMS list do not fit that label.
This is most likely where much disagreement about the 'pay for perks' model springs from. In a directly pvp game where it's all about the competition your statements about 'pay to succeed' may be accurate. In more RP oriented games or games focused more on social or exploration aspects, it's less about competition.
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