Re: Steampunk community seeking design advice
hi Maize, welcome to TMS. I had a quick read of your thread and the main thing that jumped out at me is that there is no common consensus over what kind of game your community wants. Given this point, and that muds are extremely niche and probably unknown to 95% of your community, you're setting yourself up for a serious barrier to entry once you have a prototype to show your forum members.
I would recommend selecting several example games and polling the community on that, to see what's most interesting to them, and my choices would be Echo Bazaar, Maiden Desmodus, and a mush, perhaps Haunted Memories. For an example of a system (i.e. code) heavy mush Firan is a good example, though I wouldn't necessarily recommend that as a game.
In the thread there seems to be a sentiment that you can decide on your game features and then pick the kind of game afterward, but IMO these choices absolutely must proceed in parallel.
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