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Old 06-26-2003, 08:08 AM   #10
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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It's not really as clear-cut as that though. For example, which of the following would you include in the room count:

1) Blank room descriptions?

2) Very short (one or two line) hand-written descriptions?

3) Duplicated (via cut&paste) hand-written descriptions?

4) Very similar hand-written room descriptions?

5) Very poorly written room descriptions?

You also need to define "generated" - is it "generated" if you use OLC to create the room, rather than editing a text file? Is it "generated" if you run a separate program to generate the basic area layout, then hand-write all of the descriptions yourself? Is it "generated" if you run a program to assemble a basic description from thousands of previously hand-written sentences, then manually edit each one to make it unique? If so, how much would you have to manually edit for it to no longer be considered "generated"?

If a mud consists entirely of a billion generated rooms*, would it be more misleading to refer to it as having a "gigantic" world, or a "tiny" world?

* And yes, there are certain advantages to be gained from generating the entire world.
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